Controls:
WASD: Movement
Left click : fire weapon
1: Equip Swapper weapon
2: Equip Pusher weapon(once you have it)
3: Equip Freezer weapon(once you have it)


If your countdown reaches 0. You die.
If your enemies countdown reach 0 they explode and reduce surrounding countdown.

With your main weapon (the red one) you can exchange your countdown with enemies to gain more time (and also blow them up).

With the Pusher you can push enemies away (to defend yourself, but also send them among their buddies to blow up).

With the freezer , you can stop an enemy's movement to, you guess it, make sure they blow up other enemies.

AI Disclaimer: Got some help from Grok for some math. Everything is built from scratch otherwise (minus a 2d extension for Unity navmesh system from github)


Credits:
AscendedFern: Programming, VFX
"Smithy" : Design, Character controller design and programming, UI
PixelPusher:  Art https://danashrulez.itch.io/
Island12: Level design, weapon design, enemy design, Additional programming 

Download

Download
Dynamitehearts.zip 13 MB

Comments

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the timer swap is suuuuuper creative i love